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This is a game based on gladiatorial combat. You take part in lots of tournaments and duels, your goal is to become the champion of the arena from being a weak prisoner to defeating the powerful and evil Emperor Antares. It's available on Steam, on App Store, on Google Play or CrazyGames.

Plot[]

Under the rule of the enigmatic Emperor Antares, the island of Doomtrek’s popularity and notoriety exploded. Antares had six new arenas built, each grander than the last. Gladiatoral combat took place day and night, drawing thousands to the island in search of glory on the arena sands. Even more were brought to the island as slaves, shedding blood and sweat building the mighty colosseums. These slaves were kept in terrible conditions in a catacomb of tunnels under the Imperial Colosseum.

With so many of Brandor’s greatest fighters dying on the sands so fast and so often, Emperor Antares pressed slaves into gladiatorial service with vague promises of their freedom. Each gladiator received some gold and a basic dagger, but most would die within days of their release.

One such slave, a recent capture known in popular folklore as The Nameless, won his freedom when he showed potential as a fighter. A stoic gladiator with a quiet disposition and great gift for battle, he advanced quickly through the ranks and won fame by defeating local meat merchant John the Butcher in combat in his first day in the Arena.

Not so The Nameless,he would quickly rise, winning renown by defeating Arena Champion after Arena Champion. Early on, he befriended a local candlemaker who told him tales of Doomtrek citizens being pressed into slavery, forced to dig tunnels under the arena. Investigating further, The Nameless discovered a vast subterranean labyrinth of crypts, stone pits and dark altars – though he could not guess as to their true purpose. When Antares’ thugs killed the candlemaker and burnt down his shop, The Nameless realised he was being watched.

Soon after, the noble young knight Sir Belgrave of the Templar Church arrived in Doomtrek. Seeking audience with The Nameless, he explained the Church’s suspicions of Antares. They had been tracking him since his mysterious arrival from Eldor Hath several years before. Antares had come alone, but within weeks, had amassed a larger and larger following of armour clad warriors and moving north through Brandor. Belgrave theorised that Antares had come to Doomtrek in order to use the Arena and its inexhaustible source of gladiators for nefarious purposes. Through his powers of necromancy, Antares had raised these poor souls from the dead and kept them imprisoned in great chambers deep under the ground.

Fighting in the arenas by day and exploring the tunnels by night, Belgrave and The Nameless made their way deeper underground until they discovered vast halls of skeletal warriors – at least eighty thousand or more. Belgrave, sensing the worst, implored The Nameless to somehow gain audience with Antares and bring his evil schemes to light. The knight then travelled to Brandor’s capital Phaetor to warn good King Lionel to prepare for war.

Through his many arena victories, The Nameless would rise in power and skill. After defeating one of Antares’ more powerful lieutenant’s, the demon prince Zeerzabahl, he would come to the attention of the Emperor himself. When confronted about his plans, Antares gloated. His army would soon be complete and unleashed upon Brandor. Antares sought not just to conquer the realm, but to make his way to the Constellation Mirror itself and use it as a gateway to unleash his terror on other unsuspecting worlds.

Sensing potential in The Nameless, he offered him a position in his newly formed Death Imperium. When The Nameless refused, Antares merely laughed – for he knew as soon as Nameless fell in battle, necromancy would press him into service – a choice every Arena Champion before him had faced. Antares dismissed Nameless, warning him the time to choose would soon run out.

At this same time, the sorcerer Bargle appeared in the Arena. Using powerful magic, he convinced everyone he was indeed an Arena Champion and organised a battle with Nameless. Though Bargle was infinitely more powerful, he would throw the fight and upon defeat, hand The Nameless a message in a scroll before disappearing. This would not be the last time Bargle would meddle in the affairs of the realm, though his purposes always remained a mystery.

Inside the scroll was a declaration of aid from the great sorcerer. Bargle had devised a plan to negate and contain the skeletal army, but the sorcerer also knew Antares could negate his magic if confronted directly. If somehow the Emperor could be distracted by combat with a worthy foe, he could indeed be vulnerable. All The Nameless needed to do was to engage Antares in battle – Bargle would do the rest.

With a choice to make, The Nameless wrestled with a decision. He had secretly craved power himself – for before he was a slave at Doomtrek, he had been a lawless buccaneer on the high seas of Tritonia’s oceans. By his own admission, The Nameless’ life had been less than heroic. Emperor Antares offered the chance to bring the world to heel, the muscle to enforce his will upon any who stood in his way.

On the other hand, Bargle’s choice involved sacrifice and an almost assured death. Victory here would end his days as an Arena Champion and thrust him into an uncertain world. The Nameless was on the verge of accepting Antares’ offer when the Archangel Sandalphon, a powerful envoy of the god Suul the One, appeared before him. Sandalphon warned him his actions would end in a world forever changed and inhospitable to life as he knew it. The Nameless fought Sandalphon to a standstill on the Arena sands before the Archangel, in frustration, returned to the Heavenly Plane.

With the Archangel vanquished,  the Nameless was invited to the Emperor’s Royal Palace to do battle against the greatest gladiators in all the realm as Antares himself looked on. In secret, the sorcerer Bargle made his way to the palace and saw for himself the inner struggle The Nameless faced. Through a powerful spell, he created an evil mirror image version of The Nameless which represented all that was flawed in the heroic champion. When The Nameless overcame his evil self, he saw the error of his ways and resolved to defeat Antares once and for all.

Finally, that hour came. Emperor Antares invited The Nameless to a private audience and demanded his loyalty. When The Nameless once and for all refused, a great battle took place. With Bargle’s aid, he was able to defeat the mighty Emperor in one of the greatest gladiatorial duels the world has ever known. As Antares fell, his essence disappeared into a terrible black cloud and a darkness fell over Doomtrek, before disappearing into the ether.

Bargle and The Nameless raced to the catacombs beneath the arena, where the sorcerer saw the vast undead army begin to stir from their eternal slumber. Using all of his magical powers, Bargle cast a Void Gate spell on the army, entombing them in a shimmering opaque prison, shielded from Antares’ mind control. For indeed, Bargle had discovered one of the secrets to Antares’ power. The more souls under his thrall, the greater his own essence grew. With the army cut off from their master, Antares grew too weak to maintain a corporeal form. The army would be held here, not indefinitely, but long enough to give the leaders of Brandor time to raise their own armies and do battle against this terrible new threat.

Both heroes knew in their heart Antares was not defeated, for both of them had seen his essence disappear, both had heard his mocking laughter in their ears. Bargle returned to his tower in the Cragenbach mountains to study. Word was sent to King Lionel of the Kingdom of Phaetor Lord Vraynes Galrin of the Templar Church to prepare for a war—a war which would later be known as The Crusades.

It would be several years before he used his magics to send word to The Nameless, who had since wandered far and wide, exploring Tritonia for his own inscrutable purposes. He was now to buy passage on a galleon ship and sail north to Suul’s Gateway, where he was to meet with Sir Belgrave of the Templar Church. Rumours spread of a dark presence under the vast mountains there, and it was there The Nameless himself would disappear.

The gladiator games would continue in Doomtrek, as John the Butcher took up residence as owner and overlord of the island. At the latest Doomtrek would make another appearance as an island in S&S Pirates, but for now the Arena there would play no more part in the Swords and Sandals tale (unless you wanna build a wager arena on that island).

Bugs[]

Note that not all of these bugs are present in one version of the game

  • A major bug among most of the online flash versions is that you cannot save your character, even on the full version.
  • As a result of the save function not working, the Church doesn't treat paying money to save as buying anything, resulting in the priest being angered by default
  • Skull Staff (mace) isn't released at the weapon shop. Its position between Quake Staff and Dual Maul (because it requires 57 strength).
  • In some cases if you use the magic spell 'whirlwind' while holding a bow or crossbow it will hit the opponent wether you're standing close to him or far away from him. This doesn't work with every bow.
  • Randomly the player cannot attack or change weapon
  • If the player or the enemy is knocked out of the arenas boundaries, numerous bugs can occur; cannot move, glitches back and forth
  • If the two gladiators are too far away from eachother, the player may be unable to use the other side of his attack options
  • Magic shops buyings wont lower your coin balance, until you are out of the shop, but you cannot spend more than you have
  • If the players re-enchants a weapon to have a different type of damage, for the first battle after that, the old enchantment type will occur, but with the damage output of the newer enchantment
  • A major cheat, type: ,, in the name section. You will start of with a lot of high stats and equipment. It also works in the demo version but it is more buggy. (Does not work in the recent version, it does not allow you to enter a comma.) Using more commas results in more corruption up to the point of crashing the game upon entering the first battle
  • If the game is played on a hacked version And the player His level is set to 50 or 60 Some Gladiators can be equipped off full Emperors Armour or full Undefined Armour
  • There is a Centurion Shield with (156) Armour points in which some Gladiators may have if the Players level is 24 or a bit higher The shield itself has no image and the shield isnt in the Golden Shield Armoury Since it isnt in the shop its not purchasable either
  • There is a cut shield Called Emperors shield which some Gladiators can have if the player sets their level to 50 or 60 with Hacks the shield itself has no Image Same goes for Centurion None and Undefined shields
  • Some Gladiators can get Weapons and Armour without having the actual requirements to Wield or Wear them
  • Gladiators fully equipped off the same armour Have a rather impossible level to wear it For Example a fully equipped enemy Gladiator with full Champions Armour his level would be 25 while the requirement is 48 to wear Champions Armour
  • The Skull Staff strangely has the same image as the Rusty Dagger for above this weapon is not purchasable or used by the Player themselves due to it having no image or cost in the Weapon shop Some enemy Gladiators at High Levels may sometimes be equipped with this Weapon
  • Some Gladiators can have Very High weapons spells or Armour available even when they don't have the requirements to wield or wear them
  • There is a hidden armour set in the game called Bone~plate in Swords and sandals 1 Unfortunately it is not in the shop purchasable It has no image either Its only possible to get a few Pieces by using the comma glitch This armour is not obtainable in Swords and sandals 2 either
  • If the player kills their Evil Version of themselves with the comma glitch Gladiator, the Game will end when the Evil Clone is killed, a bitter end as reaching that point as the comma gladiator means beating 16 arena champions in one session
  • If you have an enchanted weapon, occasionally it's effect will activate at the beginning of battles before any action is made
  • The Rusty Dagger, in some versions of the game, costs 0 gold to enchant at any level. For more legitimate versions of the game, this isn't the case
  • In many versions of the Full Online version, passive health regeneration will not increase with vitality or may not work at all
  • In some online versions, drinking an armor restoration potion after your armor has been depleted will do nothing
  • Should The Fearful Prisoner defeat the player via an angered taunt, the player will still go to the town with 2500 gold. Upon entering a duel, the player will once again have to defeat The Fearful Prisoner and defeating him again will result in an additional 2500 gold
  • If the player has a high charisma stat and inflicts an angering taunt on the enemy, the enemy may charge backwards
  • If the player takes mortal damage and their health regeneration is able to restore the damage taken to a positive value, they will survive
  • Sometimes, very rarely, if a spell is cast against the player it wont hurt them.
  • The Rusty Knife and Dagger are free to enchant right? well in this case, no. if you dont have a ranged weapon, then these both will be free to enchant. but if you have a ranged weapon on your gladiator, then enchanting these weapons will now have very low costs.
  • Whatever an attack by an enemy Gladiator was will override the attack done by the player's charge attack. Ex. after an enemy taunts, charging will do taunt damage. Grievous, projectile, and power attacks also apply.
  • In some versions of the game online, bows/slingshots will cause recursive damage to the opponent. As a result, a single hit by a bow can instantly kill opponents.

Weapons in the game[]

Here is a list of weapons in the game:

The first weapon you get is a rusty dagger. It does barely any damage and is given to you for no charge. You can enchant it for free.

Swords - slashing weapons such as swords are truly the weapon of the gentleman. *requires at least 1 agility to use*

All of these weapons are unaffected statistics. These stats may vary depending on your skill points.

-Dagger (Note: also free enchanting for this weapon, but not if you have a ranged weapon. this is explained in the bugs section.)

3-9 slashing damage

requires at least 3 agility

cost 1285 gold

Enchant Cost: Weak: Free Medium: Free Strong: Free

-Shortsword

4-16 slashing damage

requires at least 0 agility

cost 0 gold

Enchant Cost: Weak: 900 gold Medium: 3025 gold Strong: 6400 gold

-Dirk

5-25 slashing damage

requires at least 9 agility

cost 0 gold

Enchant Cost: Weak: 2025 gold Medium: 7225 gold Strong: 15625 gold

-Gladius

6-36 slashing damage

requires at least 12 agility

cost 5078 gold

Enchant Cost: Weak: 3600 gold Medium:14400 gold Strong: 32400 gold

-Broadsword

7-49 slashing damage

requires at least 15 agility

cost 6901 gold

Enchant Cost: Weak: 7225 gold Medium: 27225 gold Strong: 60025 gold

-Claymore

8-64 slashing damage

requires at least 18 agility

9002 gold

Enchant Cost: Weak: 12100 gold Medium: 46225 gold Strong: 102400 gold

-Bastard Sword

9-81 slashing damage

requires at least 21 agility

cost 11383 gold

Enchant Cost: Weak: 18225 gold Medium: 72900 gold Strong: 164025 gold

-Longsword

10-100 slashing damage

requires at least 24 agility

cost 14042 gold

Enchant Cost: Weak: 28900 gold Medium: 112225 gold Strong: 250000 gold

-Knight Sword

12-144 slashing damage

requires at least 27 agility

cost 20198 gold

Enchant Cost: Weak: Medium: Strong:

-Silver Longsword

99-99999 slashing damage

requires at least 0 agility

cost 0 gold

Enchant Cost: Weak: Medium: Strong:

-Heartblade

16-256 slashing damage

requires at least 33 agility

cost 35858 gold

Enchant Cost: Weak: Medium: Strong:

-Crystal Sword

18-324 slashing damage

requires at least 36 agility

cost 45362 gold

Enchant Cost: Weak: Medium: Strong:

-Rapier

19-361 slashling damage

requires at least 39 agility

cost 50533 gold

Enchant Cost: Weak: Medium: Strong:

-Cutlass

20-400 slashing damage

requires at least 42 agility

cost 55982 gold

Enchant Cost: Weak: Medium: Strong:

-Scimitar

21-441 slashing damage

requires at least 45 agility

cost 61711 gold

Enchant Cost: Weak: Medium: Strong:

-Raj Scimitar

22-484 slashing damage

requires at least 48 agility

cost 67718 gold

Enchant Cost: Weak: Medium: Strong:

-Katana

23-529 slashing damage

requires at least 51 agility

cost 74005 gold

Enchant Cost: Weak: Medium: Strong:

-Ancestor Katana

24-576 slashing damage

requires at least 54 agility

cost 80570 gold

Enchant Cost: Weak: Medium: Strong:

-Kensai Spirit

25-625

requires at least 57 agility

cost 87415 gold

Enchant Cost: Weak: Medium: Strong:

-Daikatana

99-9999 slashing damage

requires at least 0 agility

cost 0 gold

Enchant Cost: Weak: Medium: Strong:

Axes- Hacking weapons such as axes are great slicing limbs or chopping firewood. *requires at least 1 strength to use* __________________________________________________________________________________________

-Cleaver

4-16 hacking damage

requires at least 3 strength

cost 2274 gold

Enchant Cost: Weak: Medium: Strong:

-Hand axe

5-20 hacking damage

requires at least 6 strength

cost 2841 gold

Enchant Cost: Weak: Medium: Strong:

-Bronze axe

6-24 hacking damage

requires at least 9 strength

cost 3408 gold

Enchant Cost: Weak: Medium: Strong:

-Hatchet

8-32 hacking damage

requires at least 12 strength

cost 4542 gold

Enchant Cost: Weak: Medium: Strong:

-Warrior axe

10-40 hacking damage

requires at least 15 strength

cost 5676 gold

Enchant Cost: Weak: Medium: Strong:

-Berserker axe

15-60 hacking damage

requires at least 18 strength

cost 8511 gold

Enchant Cost: Weak: Medium: Strong:

-Greensteel axe

18-72 hacking damage

requires at least 21 strength

cost 10212 gold

Enchant Cost: Weak: Medium: Strong:

-Madman's cleaver

20-80 hacking damage

requires at least 24 strength

cost 11346 gold

Enchant Cost: Weak: Medium: Strong:

-Greataxe

25-100 hacking damage

requires at least 27 strength

cost 14181 gold

Enchant Cost: Weak: Medium: Strong:

-Blacksteel battleaxe

40-160 hacking damage

requires 36 strength

cost 22686 gold

Enchant Cost: Weak: Medium: Strong:

-Steel battleaxe

35-140 hacking damage

requires at least 33 strength

cost 19851 gold

Enchant Cost: Weak: Medium: Strong:

-Ogre battleaxe

45-180 hacking damage

requires at least 39 strength

cost 25521 gold

Enchant Cost: Weak: Medium: Strong:

-Iron greataxe

30-120 hacking damage

requires at least 30 strength

cost 17016 gold

Enchant Cost: Weak: Medium: Strong:

-Ramhead sickle

60-240 hacking damage

requires at least 45 strength

cost 34026 gold

Enchant Cost: Weak: Medium: Strong:

-Reaper scythe

110-440 hacking damage

requires at least 60 strength

cost 62376 gold

Enchant Cost: Weak: Medium: Strong:

-Hunter spear

50-200 hacking damage

requires at least 42 strength

cost 28356 gold

Enchant Cost: Weak: Medium: Strong:

-Halberd

70-280 hacking damage

requires at least 48 strength

cost 39696 gold

Enchant Cost: Weak: Medium: Strong:

-Awl Pike

80-320 hacking damage

requires at least 51 strength

cost 45366 gold

Enchant Cost: Weak: Medium: Strong:

Poleaxe

90-360 hacking damage

requires at least 54 strength

cost 51036 gold

Enchant Cost: Weak: Medium: Strong:

Pilum

100-400 hacking damage

requires at least 57 strength

cost 56706 gold

Enchant Cost: Weak: Medium: Strong:

Clubs-bashing weapons such as clubs and mallets are the choice of thugs everywhere *requires at least 1 strength to use* __________________________________________________________________________________________

Rusty Knife ( Yes it is bashing weapon. check for yourself.)

1-3 bashing damage

Starter weapon

Enchant Cost: Weak: Free Medium: Free Strong: Free

-Blackjack

4-12 bashing damage

requires at least 3 strength

cost 1714 gold

Enchant Cost: Weak: Medium: Strong:

-Hammer

5-15 bashing damage

requires at least 6 strength

cost 2142 gold

Enchant Cost: Weak: Medium: Strong:

-Knuckle Duster

8-24 bashing damage

requires at least 9 strength

cost 3424 gold

Enchant Cost: Weak: Medium: Strong:

-Wooden club 69

10-30 bashing damage

requires at least 12 strength

cost 4279 gold

Enchant Cost: Weak: Medium: Strong:

-Iron Mace

15-45 bashing damage

requires at least 15 strength

cost 6417 gold

Enchant Cost: Weak: Medium: Strong:

-Steel Mace

20-60 bashing damage

requires at least 18 strength

cost 8554 gold

Enchant Cost: Weak: Medium: Strong:

-Spiked Mace

25-75 bashing damage

requires at least 21 strength

cost 10692 gold

Enchant Cost: Weak: Medium: Strong:

-Warhammer

30-90 bashing damage

requires at least 24 strength

cost 12829 gold

Enchant Cost: Weak: Medium: Strong:

-Morning Star

35-105 bashing damage

requires at least 27 strength

cost 14967 gold

Enchant Cost: Weak: Medium: Strong:

-Studded Mace

40-120 bashing damage

requires at least 30 strength

cost 17104 gold

Enchant Cost: Weak: Medium: Strong:

-Maul

45-135 bashing damage

requires at least 33 strength

cost 19242 gold

Enchant Cost: Weak: Medium: Strong:

-Spiked Maul

50-150 bashing damage

requires at least 36 strength

cost 21379 gold

Enchant Cost: Weak: Medium: Strong:

-Sledgehammer

60-180 bashing damage

requires at least 39 strength

cost 25654 gold

Enchant Cost: Weak: Medium: Strong:

-Claw Hammer

70-210 bashing damage

requires at least 42 strength

cost 29929 gold

Enchant Cost: Weak: Medium: Strong:

-Imperial Warhammer

90-270 bashing damage

requires at least 48 strength

cost 38479 gold

Enchant Cost: Weak: Medium: Strong:

-Heavy Mallet

80-250 bashing damage

requires at least 45 strength

cost 35599 gold

Enchant Cost: Weak: Medium: Strong:

-Bonecrusher Cudgel

30-100 bashing damage

requires at least 51 strength

cost 5089 gold

Enchant Cost: Weak: Medium: Strong:

-Quake Staff

120-360 bashing damage

requires at least 54 strength

cost 51304 gold

Enchant Cost: Weak: Medium: Strong:

-Skull Staff

140-420 bashing damage

requires at least 57 strength (Weapon is not obtainable in the Weapon Shop, And has no image.) Its enchanted Damages are (140 Low) (280 Medium) (480 Strong)

-Dual Maul

160-480 bashing damage

requires at least 60 strength

cost 68404 gold

Enchant Cost: Weak: Medium: Strong:


Ranged Weapons-ranged weapons require high agility to use but are very powerful (at a distance) you can't wield a shield and a ranged weapon at the same time. you only get limited ammo for it __________________________________________________________________________________________ -Iron Slingshot

5-25 ranged damage

requires at least 6 agility

cost 1771 gold

Enchant Cost: Weak: Medium: Strong:

-Oak Slingshot

6-36 ranged damage

requires at least 9 agility

cost 2542 gold

Enchant Cost: Weak: Medium: Strong:

-Shuriken

7-49 ranged damage

requires at least 12 agility

cost 3454 gold

Enchant Cost: Weak: Medium: Strong:

-Yew Bow

8-64 ranged damage

requires at least 15 agility

cost 4504 gold

Enchant Cost: Weak: Medium: Strong:

-Hunter's Bow

9-81 ranged damage

requires at least 18 agility

cost 5695 gold

Enchant Cost: Weak: Medium: Strong:

-Tracker's Bow

10-100 damage

requires at least 21 agility

cost 7024 gold

Enchant Cost: Weak: Medium: Strong:

-Oak Longbow

11-121 ranged damage

requires at least 24 agility

cost 8494 gold

Enchant Cost: Weak: Medium: Strong:

-Steel Longbow

12-144 ranged damage

requires at least 27 agility

cost 10102 gold

Enchant Cost: Weak: Medium: Strong:

-Reinforced Longbow

13-169 ranged damage

requires at least 30 agility

cost 11851 gold

Enchant Cost: Weak: Medium: Strong:

-Crabclaw Bow

14-196 ranged damage

requires at least 33 agility

cost 13738 gold

Enchant Cost: Weak: Medium: Strong:

-Batwing Bow

15-225 ranged damage

requires at least 36 agiltity

cost 15766 gold

Enchant Cost: Weak: Medium: Strong:

-Kraken Bow

16-256 ranged damage

requires at least 39 agitilty

cost 17932 gold

Enchant Cost: Weak: Medium: Strong:

-Wyvern Bow

17-289 ranged damage

requires at least 42 agility

cost 20239 gold

Enchant Cost: Weak: Medium: Strong:

-Seer's Bow

18-324 ranged damage

requires at least 45 agility

cost 22684 gold

Enchant Cost: Weak: Medium: Strong:

-Ironforce Warbow

19-361 ranged damage

requires at least 48 agility

cost 25270 gold

Enchant Cost: Weak: Medium: Strong:

-Titanium Warbow

20-400 ranged damage

requires at least 51 agility

cost 27994 gold

Enchant Cost: Weak: Medium: Strong:

Knight Crossbow

21-441 ranged damage

requires at least 54 agility

cost 30859 gold

Enchant Cost: Weak: Medium: Strong:

-Falcon Crossbow

22-484 ranged damage

requires at least 57 agility

cost 33862 gold

Enchant Cost: Weak: Medium: Strong:

-Doombolt Crossbow

23-529 ranged damage

requires at least 60 agility

cost 37006 gold

Enchant Cost: Weak: Medium: Strong:

Armor[]

Armor is expensive but it really helps you progress.

Helmets protect you against critical hit damage, as well as contributing to your overall defence.

Shoulderguards increase the chance of a charge attack succeding, as well as contributing to your overall defence.

Breastplate convert a percentage of damage taken into energy, as well as contributing to your overall defence.

Gauntlets increase the distance you can shove your enemy, as well as contributing to your overall defence.

Shields increase your defence against missile weapons, as well as contributing to your overall defence.

Thigh guards protect against critical hits, as well as contributing to your overall defence.

Shinguards increase your jumping height, as well as contributing to your overall defence.

Boots increase your movement speed, as well as contributing to your overall defence.

Extern[]

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