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Here is the character build guide and statistics information in Swords and Sandals 3 Solo Ultratus and Swords and Sandals 3 Multiplae Ultratus.

Level[]

In level 2, 4, 7, 10, 13 and so on, you can add 2 more skillpoints to spend on five basic stats (strength, vitality, charisma, intellect, agility).

In level 3, 5, 6, 8, 9, 11, 12 and so on, you will gain two talent points to spend on four schools, namely Warfare School, Theatrics School (for taunting, sound weapons, bartering with shopkeepers), Arcane School (for magic users), Survival School.

Vitals[]

Health[]

When your HP is zero in a battle you lose.

Each level-up adds 9 to your total HP.

Magicka[]

Magicka(or MP) is used to cast spells.

Each level-up adds 5 to your total Magicka.

Strength[]

Do more damage with melee weapons. It governs how much pure damage you do with melee weapons (ranged and sound weapons don't count) and how far you can push enemies.

The following will be affected if you add 1 point to it

Vitality[]

Boost your health and regeneration. It governs how much health your gladitor has and how fast you recover from taking damage.

The following will be affected if you add 1 point to it:

  1. Health (HP) +5
  2. HP regeneration +0.4 per round

The theoretical default values are -3 HP and 0 HP per round if Vitality rating is zero. That is why HP is 5 when Vitality rating is 1. All values are rounded up after calculation.

Charisma[]

Primary skill for theatrics. It governs how much damage you do with sound weapons and taunts. However regardless of what the game help guide says, charisma value itself does not give you any discount when buying and selling items in shops. Actually it is the Mercantile talent in the School of Theatrics which give you discounts.

The following will be affected if you add 1 point to it:

  1. Taunt attack +1%
  2. Taunt resist +1%
  3. Charisma (Sound) Damage +1

Intellect[]

Primary skill for spellcasters. It governs your ability to learn powerful spells, and also increase your total magicka and magicka regeneration rates. The more points you put into intellect, the more damage your spells do.

The following will be affected if you add 1 point to it:

  1. Magicka (MP) +10 [in Solo Ultratus] or +8 [in Multiplae Ultratus]
  2. MP regeneration +1.5 per round

In Swords and Sandals 3 Solo Ultratus, the theoretical default values are 15 MP and 0 MP per round if Intellect rating is zero. That is why MP is 25 when Intellect rating is 1. All values are rounded up after calculation.

In Swords and Sandals 3 Multiplae Ultratus, the theoretical default values are 5 MP and 0 MP per round if Intellect rating is zero. That is why MP is 13 when Intellect rating is 1. All values are rounded up after calculation.

Agility[]

Faster movement, better jump and dodge. It governs your movement speed, jumping power, and your chance to dodge. Unlike what the game help guide says, it does not affect your chance to parry.

The following will be affected if you add 1 point to it:

  1. Movement speed +0.2 feet per round
  2. Dodge chance +0.25%

The theoretical default values are 2 feet per round and 3% Dodge chance if Agility rating is zero. All values are rounded up after calculation.

Modifiers[]

Combat Modifiers[]

The theoretical default values of a gladiator (all skill values being 0) are as follows:

  • Movement speed: 2 feet per round
  • Critical hit chance: 11%
  • Dodge chance: 3%
  • Parry chance: 3%
  • Cliff fall chance: 30%
  • Shield block chance: 0%
  • Taunt attack & resist: 50% / 0%
  • Health regeneration: 0 HP per round
  • Magicka regeneration: 0 MP per round

The default values of a gladiator (all skill values being 1) are as follows:

  • Movement speed: 3 feet per round (2.2, rounding up to 3)
  • Critical hit chance: 11%
  • Dodge chance: 4% (3.25, rounding up to 4)
  • Parry chance: 3%
  • Cliff fall chance: 30%
  • Shield block chance: 0%
  • Taunt attack & resist: 51% / 1%
  • Health regeneration: 1 HP per round (0.4, rounding up to 1)
  • Magicka regeneration: 2 MP per round (1.5, rounding up to 2)

Elemental Resistance[]

They are fire resist, frost resist, lightning resist, lifesteal resist, poison resist. The default are all 0%.

Note that Necromancy does not have a resist value.

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