Swords and Sandals: Gladiator is the first game in the Swords and Sandals Series. A note that could be considered important is the lack of a save feature, this meaning that death in the game is irreversible.
Within this game, there are three locations of note: The Armoury, Weapon Smith and Arena. The Arena is soley used to activate combat, while the former two are used to purchase weaponry and armor respectively. The game's combat is a fairly simple Turn-based system. The avaliable offensive methods are a Charge, Quick Attack, Normal Attack, Power Attack, and a Taunt. The Power of a Taunt is based on the stat value "Charisma." The higher this stat, the more effectivee the taunt. There are several common possiblities for the taunt- Doing literally nothing via an opponent's block, causing the opponent to quickly rush towards the player, or physically hurting the oppenent from a distance. Combat is a death-match in each situation. The other attacks are all physical. The Charge is a weak attack primarily used for movement. It has the same chance of hitting as a Power Attack in most instances, though has a higher range, as the lunge can move a player close enough to an opponent to hit them, which would have been impossible to hit with any other physical attack. A Power Attack does the most possible damage of one strike, but has the lowest chance to hit of any physical attack, matching that of the Charge. A Quick Attack has the highest chance to hit an opponent, but the lowest damage-output. A Normal Attack lies between the two. The latter three attacks require being close to an opponent. Each attack requires "Energy," which is shown as a blue bottle in the lower left-hand corner of the screen. Once this is depleted, it is partially restored automatically via sleep, this can also be done before the complete depletion of energy and restores some health.
There are various stats within the game that will be covered in the following section.
During the increasing of a level, caused by experienced gained from winning a bout, there are several stats that can be increased. They can also be increased at the start of the game. These are as follows:
Strength: Increases damage done per-hit.
Agility: Increases speed and distance travelled while jumping or walking.
Attack: Increases chance for attacks to succesfully land.
Defense: Decreases chance for an opponent's hits to land
Vitality: Increases total health
Charisma: Decreases prices at the shops avaliable in the game.
Stamina: Increases maximum "Energy," and how much of said stat is regenerated through sleep.
The full version of Swords and Sandals 1 has a intro story. The story begins when a pirate ship is sailing across the lawless seas. But, a storm in the wild seas made the ship sinking! The captain of the ship,doesn't abandon the ship, unlike his crew, so broken and abandoning their lives. The captain just stand on the deck, saying "goodbye" to his life. But luck made you the only survivor! Standing on the crow's nest, the savior of your life, starving, thirsty. Your story begins on an arena. Fame will be yours.
Strategy and Tactics Edit
It is advisable, though not necessary, that initial purchases be made at both the Smithy and the Armory. The order of which does not truly matter. Upon starting the game, as previously mentioned, visit one of these two stores. For the sake of this section, the armory will be the assumed first store visited. The armor avaliable will be based solely on level, the lowest possible, obviously, being one. Any combination of these armors is acceptable, though it is advised to spend at most, 797 of the initial 1,000 gold on said armors. Heading to the Smithy, the weapons level the same way. The most expensive of which, a cleaver, costs 203 gold coins. This concludes any advise on the purchasing of a would-be player's inventory.